Since your ultimate ability Spirit Rush allows you to get close to your opponent, the Everfrost item is incredibly easy to land. With Ahri’s playstyle, your first item is most commonly the Everfrost. Itemization options for Ahri - Everfrost vs. The way you can benefit here is to use these Minion Dematerializer charges on the Cannon (1x) and Caster Minions (2x), which helps you reach the threshold at a much lower ability power number. The rune gives you three charges which you can use on minions to gain additional damage against those minion-types, 6% for the first and an additional 3% for each of the other charges. Something Ahri players used to do back in the day was to switch the Biscuit Delivery rune for Minion Dematerializer. While most higher-rank Ahri players reach the required AP-benchmarks for the “Sweet spot,” the point where you can clear the entire minion wave in two Qs, lower rank players may struggle to gain enough gold if they don’t consistently find kills. One of Ahri’s strengths is using Q - Orb of Deception to clear caster minions in one attack at certain points in the game. Whereas if you play against a more passive early game champion like a Kassadin or some kind of Tank, you can use the Sorcery setup with a Doran’s Ring start to get better scaling through the mid-game of your match. If you expect to be constantly fighting, like against a Viktor or Syndra, you want to prioritize the extra sustain from Inspiration alongside a first item Corrupting Potion. How you decide between the two comes down entirely to your lane opponent. The secondary setup has some more flexibility, with the common options being an Inspiration setup with Biscuit Delivery and Timewarp Tonic or Sorcery with Manaflow Band and Transcendence. The Electrocute setup is a staple for the champion and just synergizes immensely with Ahri’s preferred trading patterns. Ahri nearly always runs a primary Domination rune setup, with Electrocute, Taste of Blood, Eyeball Collection, and Ultimate Hunter. The two Rune setups for AhriĪhri has two main paths for rune setups, each having a different playstyle associated with it. The improvement to team fighting and even to Ahri’s solo-killing potential cannot be underestimated. However, the new rework allows her to play much more aggressively as being part of a champion kill grants her an additional charge of Spirit Rush in addition to a time extension of when she can use it. Initially, Spirit Rush has three charges that Ahri can use in the span of 15 seconds after her first cast. The last major change to Ahri is to Spirit Rush, a short dash that deals damage to nearby enemies.
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